
Open beta plans were announced at Penny Arcade Expo 2009. Early access has begun on September 15, 2009. Closed beta for an English version of the game ran from Jto August 3, 2009. Thousands of applicants were accepted into closed beta, which held for seven days between July 28 – August 3, 2009. The title was renamed from Dungeon & Fighter to Dungeon Fighter Online because of the awkwardness to say "Dungeon and Fighter". North American release įive years after the original release in Korea, Nexon America revealed plans for an English version of Dungeon Fighter Online at the 2009 Game Developers Conference in late March. Hi-res is not a likely path the game will take because director Yun Jong Kim's main focus is "efficiency". Įven though many games being released at the time were 3D, Neople decided to create Dungeon Fighter Online in 2D because they did not believe it affected gameplay, they did not feel a 3D game could capture the look and feel of the original illustrations of the characters, the ease of casual players getting into the game, and they had more experience with 2D games. By 11 pm, there were over 15,000 concurrent users. After a short hiatus, open beta commenced on Augat 3 pm. Content was fine-tuned and updated daily throughout the test period based on testers feedback. Neople accepted only 999 players per test and allowed only one hundred minutes of gameplay per day. Three closed beta periods were held between December 17–31, 2004, February 1–13, 2005, and June 28 – July 11, 2005. Įxtensive testing took place before the premiere launch in Korea. However, the response was better than they expected so the budget was increased and the game was expanded.

It was originally planned as a small game as the entire game was developed in five months based on the forecasted life expectancy. Skills are usually performed separately from normal combos however, some skills are "cancellable," meaning that those skills can be used in the middle of normal attacks.ĭungeon Fighter Online was developed by a South Korean company called Neople who previously only published a number of casual online games through their own game portal site. Directly inputting the skill (done by pressing the arrow keys in a certain sequence and then pressing the basic skill key) makes the skill cost less MP and lowers the cooldown of the skill (the time needed to wait to use the skill again) by a small amount. However, a player can choose to manually input the command to perform a certain skill for example, a Blade Master can choose to press the assigned hotkey for the skill Draw Sword, but can also choose to perform its direct input. Skills can be designated upon an upper row of hotkeys, that can be further expanded by the decision of the player. There are a number of social aspects to Dungeon Fighter Online, including Guilds, PvP Arenas, Party Play. Players traverse 2D screens while fighting hordes of monsters.

The game has received Japanese anime and manga adaptations.ĭungeon Fighter Online is similar to classic 2D side-scrolling arcade hack and slash/ beat 'em up games, such as Golden Axe or Double Dragon. This also makes it one of the highest-grossing entertainment media products of all time. In 2014, Neople began an alpha test of a global version of Dungeon Fighter Online using the last English version hosted by Nexon, which has since ended.ĭFO is one of the most-played and highest-grossing video games of all time, with over 850 million players worldwide and over $18 billion in lifetime revenue as of December 2021. The game was originally released in South Korea as Dungeon & Fighter, then in Japan as Arad Senki, and then published in China by Tencent.

WW: May 15th, 2015 (beta on March 24, 2015)ĭungeon Fighter Online ( DFO), known in South Korea as Dungeon & Fighter ( DNF), is a multiplayer beat 'em up action role-playing game, developed and published for personal computers by Neople, a South Korean subsidiary of Nexon, and originally published by Hangame in 2005.
